Compare · Mobile Frameworks

Flutter vs Native (Swift + Kotlin).

Flutter (single codebase, cross-platform) vs native (Swift for iOS + Kotlin for Android, two codebases). Cost, performance, and platform depth all differ.

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(01) — Strengths

What each does best.

Flutter
  • Single codebase — build once, ship to both platforms
  • ~50-60% cheaper than dual native builds
  • Consistent UI across iOS + Android
  • Faster development for standard apps
Native (Swift + Kotlin)
  • Full platform access — every OS feature available day one
  • Best possible performance for high-load apps
  • Truly native UX — matches platform conventions exactly
  • Independent evolution for iOS + Android features
(02) — Head-to-head

Direct comparison.

Criterion Flutter Native (Swift + Kotlin)
Development cost Lower ~2x higher
Ongoing maintenance One codebase Two codebases
Platform feature depth Very good Complete
Performance ceiling Excellent Absolute best
Native UX feel Very close Perfect
Time to market Faster Slower
(03) — Decision

When to pick each.

Pick Flutter when

95% of business apps. MVPs, CRUD apps, internal tools, consumer apps that need decent UX at reasonable cost.

Pick Native (Swift + Kotlin) when

Games with heavy 3D rendering, apps that need day-one access to bleeding-edge OS features, or apps with 5+ year lifespans where maximum control matters.

(04) — FAQ

Common questions.

Rough rule: native builds cost 1.6-2x Flutter equivalents for the same feature scope.
Yes — Google Ads, eBay Motors, Alibaba, BMW all use Flutter in production.
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