Compare · Mobile Frameworks
Flutter vs Native (Swift + Kotlin).
Flutter (single codebase, cross-platform) vs native (Swift for iOS + Kotlin for Android, two codebases). Cost, performance, and platform depth all differ.
(01) — Strengths
What each does best.
Flutter
- Single codebase — build once, ship to both platforms
- ~50-60% cheaper than dual native builds
- Consistent UI across iOS + Android
- Faster development for standard apps
Native (Swift + Kotlin)
- Full platform access — every OS feature available day one
- Best possible performance for high-load apps
- Truly native UX — matches platform conventions exactly
- Independent evolution for iOS + Android features
(02) — Head-to-head
Direct comparison.
| Criterion | Flutter | Native (Swift + Kotlin) |
|---|---|---|
| Development cost | Lower | ~2x higher |
| Ongoing maintenance | One codebase | Two codebases |
| Platform feature depth | Very good | Complete |
| Performance ceiling | Excellent | Absolute best |
| Native UX feel | Very close | Perfect |
| Time to market | Faster | Slower |
(03) — Decision
When to pick each.
Pick Flutter when
95% of business apps. MVPs, CRUD apps, internal tools, consumer apps that need decent UX at reasonable cost.
Pick Native (Swift + Kotlin) when
Games with heavy 3D rendering, apps that need day-one access to bleeding-edge OS features, or apps with 5+ year lifespans where maximum control matters.
(04) — FAQ
Common questions.
Rough rule: native builds cost 1.6-2x Flutter equivalents for the same feature scope.
Yes — Google Ads, eBay Motors, Alibaba, BMW all use Flutter in production.
Ready to start
Not sure which one to pick?
We build in both. Book a free consultation and we'll help you pick the right stack for your project — no obligation.